![]() ![]() So, are these rewards worth the effort? At the end of the day, maybe the real treasure isn’t the loot, but the wardens we will meet along the way. Then there’s "echo shards", a resource that allows you to create a recovery compass, a special type of compass that points to the last place you have died in. These mysterious megastructures are rumoured to contain a wide variety of enchanted books, including the new “swift sneak” enchant that allows you to walk faster while sneaking – a perfect tool to avoid being detected by a warden or to create an air-bridge twice as fast. The warden itself may not offer much in terms of experience points and loot, but the ancient cities might. The art of sneaking is something you will have to master if you aim to properly explore the deep dark. It really created a challenge for us to figure out how we could create some sort of interaction between a mob and the sounds and its environments.” For example, placing or destroying a block will create a vibration, but starting to mine a block won't – it’s only when you complete an action. ![]() A motion must be completed for it to create a vibration. When you’re drawing your bow, should that create a vibration? It was difficult figuring it out on an engine and design level, but we decided to focus on a significant motion. The problem with 'sound' is where you draw the line. "We needed something for the warden to continuously stick around you – not pursue you – so that you’re constantly on edge and think 'How do I sneak away from this mob without alerting it'? We came up with a sound concept called 'vibrations'. The concept of sound-themed blocks and mobs is a new venture for Minecraft and has not been an easy mechanic to implement. But with the shrieker mechanic, you’re the one at fault for spawning a warden.” Bad vibrations “After some internal discussions we came to the realization that the players didn’t have a choice in that and that there was no way to avoid it other than just never visiting a deep dark biome. “Initially, we were going to have the warden randomly spawn in the deep dark,” says Brandon. I got assigned that note and had to come up with the concept.” “We didn’t have time to explore it at the time, but we ended up revisiting that concept of a blind mob again when we did a gameplay summit for Caves & Cliffs. “We had this post-it note for a new biome and one of the things we wanted to include in it was a blind piglin that could only respond to sounds,” Brandon explains. But the concept was originally intended for the Nether Update. So the warden may be something that you will have to face if you explore a deep dark biome. For some people, that might not be your sort of gameplay, but the great thing about Minecraft is that you have a choice in what mechanics and what content you want to engage in!” A blind stalker With the warden, we felt we had an opportunity to introduce a different, yet challenging gameplay that focused on stealth and sneaking. “The reason we decided not to approach this new mob as a boss was because a boss is meant to be fought in combat and defeated. ![]() sounds like it should be a boss mob like the Ender Dragon or the Wither. ![]() A hostile and incredibly powerful being that resides in the secluded and all-new deep dark biome. Those rewards surely won’t come easy, because the warden is unlike any other mob you’ve ever encountered in the world Minecraft before. “It represents a new style of overwhelming obstacle, but if you’re able to outmanoeuvre it, you should be able to obtain some interesting rewards!” “A warden is this unstoppable force of nature and a challenge that you must overcome in ways that you may not be used to in traditional Minecraft gameplay,” says Brandon “kingbdogz” Pearce, Vanilla gameplay developer. With the introduction of the warden in The Wild Update, players brave enough to explore deep dark biomes will soon be in for a whole new experience! “Hold your horse mobs, why in Jeb’s name would you make Minecraft scarier, and what is a 'warden' anyway?!” I hear some of you ask. Now, that was all before we decided that Minecraft shouldn’t be scary – but absolutely terrifying (at least a tiny little part of it). Do you remember when Minecraft used to be plain old scary? When witches cackled through the walls in your mining tunnels, mysterious ambient sounds would give you shivers, and phantoms terrorized you with screams from the sky? Aaah, those were the days! ![]()
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